SayPro Information and Targets Needed for the Quarter Learning Targets 🎯 Target 1: Ensure that 80% of participants successfully create a functional and interactive VR experience by the end of the camp. Purpose: This target is central to SayPro’s mission of providing skills-based, outcome-driven education. Achieving this benchmark demonstrates the effectiveness of the Virtual Reality … Continue reading SayPro Information and Targets Needed for the Quarter Learning Targets: Target 1: Ensure that 80% of participants successfully create a functional and interactive VR experience by the end of the camp.
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