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SayPro Educate Participants: Provide participants with a comprehensive understanding of virtual reality, from the hardware to the software development tools needed to create immersive VR experiences.
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SayPro Educate Participants: Virtual Reality Training Program
Program Title:
SayPro January SCDR.4.18.2 – SayPro Development 5-Day Virtual Reality Camp
Program Duration:
5 Days
Objective:
Equip participants with a comprehensive understanding of Virtual Reality (VR)—ranging from fundamental hardware components to advanced software development tools—to empower them to design, develop, and experience immersive VR environments. This program is designed as a hands-on, intensive workshop within the SayPro Development framework.
Learning Outcomes:
By the end of the 5-day camp, participants will:
Understand the core concepts and history of VR.
Identify and operate various VR hardware systems (e.g., Oculus Quest, HTC Vive, etc.).
Learn the fundamentals of 3D modeling and immersive environment design.
Use VR development platforms such as Unity3D and Unreal Engine.
Gain practical experience building basic VR applications.
Develop collaborative projects simulating real-world VR solutions.
Day-by-Day Breakdown:
Day 1: Introduction to Virtual Reality
What is Virtual Reality? Overview and history of immersive technology.
Types of VR Systems: Non-immersive, semi-immersive, and fully immersive VR.
VR Applications: Education, healthcare, gaming, engineering, social interaction, etc.
Hardware Orientation:
VR headsets: Oculus, HTC Vive, PlayStation VR
Controllers and tracking systems
PC and mobile VR platforms
Hands-On: Basic VR experience session with different devices.
Day 2: Understanding VR Hardware & Ecosystems
Detailed hardware components:
Head-mounted displays (HMDs)
Motion sensors
Audio systems for spatial sound
Setting up a VR environment
Comparative session: Oculus vs HTC vs mobile VR
Troubleshooting and best practices
Hands-On: Set up and calibrate a VR station individually
Day 3: Software Tools for VR Development
Introduction to Game Engines:
Unity3D
Unreal Engine
SDKs and APIs:
Oculus SDK
SteamVR
WebXR
VR-friendly Programming Languages:
C#
Blueprints (for Unreal)
JavaScript/WebGL (for WebVR)
Hands-On: Create a basic interactive scene in Unity using Oculus SDK.
Day 4: Creating Immersive VR Experiences
Immersion Principles: Presence, interaction, and sensory feedback
3D Environment Design: Using Blender and Unity Assets
User Interaction Design: Gaze, gesture, voice, and controller inputs
Performance optimization: Frame rates, latency reduction
Hands-On: Design and build a simple VR storytelling experience or simulation.
Day 5: Project Development and Showcase
Team-Based Projects: Participants create a basic VR application using Unity or Unreal Engine.
User Testing: Peer testing and feedback rounds.
Final Presentation: Each group presents their project.
Certification: Participants receive completion certificates.
Feedback & Reflection: What participants learned and how they can apply it.
Program Materials and Resources
VR Headsets and Controllers
Laptops with Unity and Unreal pre-installed
3D models and assets library
Access to SayPro Learning Portal for digital content
Printed guides and daily worksheets
Target Audience:
Youth, students, early-career professionals, and anyone with a passion for digital innovation and immersive technologies.
Certification:
Participants who complete the full 5-day camp will receive a SayPro SCDR.4.18.2 Certificate of Achievement in Virtual Reality Development.
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